#include <graphics.h>
#include <stdio.h>
#include <math.h>
float x,y,x1,y1,x2,y2,dx,dy,pixel;
int i;
void main( )
{
int gd = DETECT,gm;
initgraph(&gd,&gm,"c:\\tc\\bgi");
printf("Enter the value of x1 : ");
scanf("%f",&x1);
printf("Enter the value of y1 : ");
scanf("%f",&y1);
printf("Enter the value of x2 : ");
scanf("%f",&x2);
printf("Enter the value of y2 : ");
scanf("%f",&y2);
dx=abs(x2-x1);
dy=abs(y2-y1);
if(dx>=dy)
pixel=dx;
else
pixel=dy;
dx=dx/pixel;
dy=dy/pixel;
x=x1;
y=y1;
i=1;
while(i<=pixel)
{
putpixel(x,y,1);
x=x+dx;
y=y+dy;
i=i+1;
delay(100);
}
getch();
closegraph();
}
OUTPUT:
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